Class: abstract
FComponent
The base class for all 2D and 3D components in Fibbo.
Extended by
Constructors
new FComponent()
new FComponent(
scene
,options
?):FComponent
Parameters
• scene: FScene
• options?: FComponentOptions
Returns
Defined in
Methods
emitCollisionWith()
emitCollisionWith(
options
):void
Emit a collision event with a given class or object.
Parameters
• options
The options for the collision event.
• options.class?: any
The class to emit the collision event with.
• options.component?: FComponent
The component to emit the collision event with.
Returns
void
Examples
const player = new Player()
const enemy = new Enemy()
player.emitCollisionWith({
class: Enemy
})
const player = new Player()
const enemy = new Enemy()
player.emitCollisionWith({
object: enemy
})
Defined in
emitOnLoaded()
emitOnLoaded():
void
Emit the onLoaded callbacks.
Returns
void
Defined in
frame()
frame(
delta
):void
Update the component. Should be called every frame. The purpose of this method is to render the component, its mesh/sprite, and its properties.
Parameters
• delta: number
The time since the last frame.
Returns
void
Defined in
onCollisionWith()
onCollisionWith(
classOrObject
,callback
): () =>void
Add a callback to be called when a collision occurs.
Parameters
• classOrObject: any
The class or object to add the callback to.
• callback
The callback to add.
Returns
Function
A function to remove the callback.
Returns
void
Examples
const player = new Player()
const enemy = new Enemy()
player.onCollisionWith(Enemy, () => {
console.log('Player collided with an Enemy!')
})
const player = new Player()
const enemy = new Enemy()
player.onCollisionWith(enemy, () => {
console.log('Player collided with the enemy!')
})
Defined in
onFrame()
onFrame(
callback
):void
Add a callback to be called every frame.
Parameters
• callback
The callback function.
Returns
void
Defined in
onLoaded()
onLoaded(
callback
):void
Add a callback to be called when the component is loaded (could be a texture, a 3D model, etc).
Parameters
• callback
The callback function.
Returns
void
Defined in
Properties
__CALLBACKS_ON_COLLISION__
__CALLBACKS_ON_COLLISION__:
object
={}
Callbacks for when a collision occurs with a given class or object. It is a dictionary where the key is the class name or object id and the value is an array of callbacks.
Index Signature
[key
: string
]: (data
) => void
[]
Defined in
__CALLBACKS_ON_FRAME__
__CALLBACKS_ON_FRAME__: () =>
void
[] =[]
Callbacks for when a frame is rendered.
Defined in
__CALLBACKS_ON_LOADED__
__CALLBACKS_ON_LOADED__: () =>
void
[] =[]
Callbacks for when the component is loaded (could be a texture, a 3D model, etc).
Defined in
__ID__
__ID__:
number
Unique identifier for the component. It is generated automatically.
Defined in
__IS_2D__
__IS_2D__:
boolean
=false
Defined in
__IS_3D__
__IS_3D__:
boolean
=false
Internal flags
Defined in
controller?
optional
controller:FController
The controller attached to the component.
Defined in
scene
scene:
FScene
The scene the component is attached to.