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@fibbojs / 3d / FColliderOptions

Interface: FColliderOptions ​

Properties ​

mesh? ​

optional mesh: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap> | Group<Object3DEventMap>

Defined in ​

3d/src/core/FCollider.ts:22


position? ​

optional position: FVector3

Defined in ​

3d/src/core/FCollider.ts:13


positionOffset? ​

optional positionOffset: FVector3

Defined in ​

3d/src/core/FCollider.ts:17


rigidBody? ​

optional rigidBody: FRigidBody

Defined in ​

3d/src/core/FCollider.ts:23


rotation? ​

optional rotation: FVector3

Defined in ​

3d/src/core/FCollider.ts:14


rotationDegree? ​

optional rotationDegree: FVector3

Defined in ​

3d/src/core/FCollider.ts:15


rotationDegreeOffset? ​

optional rotationDegreeOffset: FVector3

Defined in ​

3d/src/core/FCollider.ts:19


rotationOffset? ​

optional rotationOffset: FVector3

Defined in ​

3d/src/core/FCollider.ts:18


scale? ​

optional scale: FVector3

Defined in ​

3d/src/core/FCollider.ts:16


scaleOffset? ​

optional scaleOffset: FVector3

Defined in ​

3d/src/core/FCollider.ts:20


scene? ​

optional scene: FScene

Defined in ​

3d/src/core/FCollider.ts:12


sensor? ​

optional sensor: boolean

Defined in ​

3d/src/core/FCollider.ts:24


shape? ​

optional shape: FShapes

Defined in ​

3d/src/core/FCollider.ts:21