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@fibbojs / 3d / FColliderOptions

Interface: FColliderOptions

Properties

mesh?

optional mesh: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap> | Group<Object3DEventMap>

Defined in

3d/src/core/FCollider.ts:20


position?

optional position: FVector3

Defined in

3d/src/core/FCollider.ts:11


positionOffset?

optional positionOffset: FVector3

Defined in

3d/src/core/FCollider.ts:15


rigidBody?

optional rigidBody: FRigidBody

Defined in

3d/src/core/FCollider.ts:21


rotation?

optional rotation: FVector3

Defined in

3d/src/core/FCollider.ts:12


rotationDegree?

optional rotationDegree: FVector3

Defined in

3d/src/core/FCollider.ts:13


rotationDegreeOffset?

optional rotationDegreeOffset: FVector3

Defined in

3d/src/core/FCollider.ts:17


rotationOffset?

optional rotationOffset: FVector3

Defined in

3d/src/core/FCollider.ts:16


scale?

optional scale: FVector3

Defined in

3d/src/core/FCollider.ts:14


scaleOffset?

optional scaleOffset: FVector3

Defined in

3d/src/core/FCollider.ts:18


sensor?

optional sensor: boolean

Defined in

3d/src/core/FCollider.ts:22


shape?

optional shape: FShapes

Defined in

3d/src/core/FCollider.ts:19