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@fibbojs / 3d / FSpotLightOptions

Interface: FSpotLightOptions

Extends

Properties

angle?

optional angle: number

Defined in

3d/src/lights/FSpotLight.ts:8


color?

optional color: ColorRepresentation

Inherited from

FLightOptions.color

Defined in

3d/src/lights/FLight.ts:9


decay?

optional decay: number

Defined in

3d/src/lights/FSpotLight.ts:10


distance?

optional distance: number

Defined in

3d/src/lights/FSpotLight.ts:7


intensity?

optional intensity: number

Inherited from

FLightOptions.intensity

Defined in

3d/src/lights/FLight.ts:10


lookAt?

optional lookAt: FVector3

Inherited from

FLightOptions.lookAt

Defined in

3d/src/lights/FLight.ts:11


penumbra?

optional penumbra: number

Defined in

3d/src/lights/FSpotLight.ts:9


position?

optional position: FVector3

Inherited from

FLightOptions.position

Defined in

3d/src/core/FTransform.ts:5


rotation?

optional rotation: FVector3

Inherited from

FLightOptions.rotation

Defined in

3d/src/core/FTransform.ts:6


rotationDegree?

optional rotationDegree: FVector3

Inherited from

FLightOptions.rotationDegree

Defined in

3d/src/core/FTransform.ts:7


scale?

optional scale: FVector3

Inherited from

FLightOptions.scale

Defined in

3d/src/core/FTransform.ts:8


shadowQuality?

optional shadowQuality: number

Inherited from

FLightOptions.shadowQuality

Defined in

3d/src/lights/FLight.ts:12