@fibbojs / 2d / FAttachedCamera
Class: FAttachedCamera
A camera attached to a given target.
Extends
Constructors
new FAttachedCamera()
new FAttachedCamera(
options
):FAttachedCamera
Parameters
• options: FAttachedCameraOptions
Returns
Overrides
Defined in
2d/src/cameras/FAttachedCamera.ts:19
Methods
__ON_CAMERA_ADDED_TO_SCENE_PLEASE_DO_NOT_CALL_THIS_BY_HAND__()
__ON_CAMERA_ADDED_TO_SCENE_PLEASE_DO_NOT_CALL_THIS_BY_HAND__():
void
Returns
void
Overrides
FCamera
.__ON_CAMERA_ADDED_TO_SCENE_PLEASE_DO_NOT_CALL_THIS_BY_HAND__
Defined in
2d/src/cameras/FAttachedCamera.ts:32
__SET_POSITION__()
__SET_POSITION__(
position
):void
Parameters
• position
• position.x: number
• position.y: number
Returns
void
Inherited from
Defined in
__UPDATE_POSITION__()
__UPDATE_POSITION__():
void
Update the position of the camera according to the transform. This method should be called after updating the transform properties.
Returns
void
Inherited from
Defined in
__UPDATE_ROTATION__()
__UPDATE_ROTATION__():
void
Update the rotation of the camera according to the transform. This method should be called after updating the transform properties.
Returns
void
Inherited from
Defined in
__UPDATE_SCALE__()
__UPDATE_SCALE__():
void
Update the scale of the camera according to the transform. This method should be called after updating the transform properties. This method does not make sense for cameras, but it is implemented for consistency.
Returns
void
Inherited from
Defined in
addController()
addController(
controller
):void
Add a controller to the component.
Parameters
• controller: FController
The controller to add.
Returns
void
Inherited from
Defined in
core/dist/index.d.ts:418
emitCollisionWith()
emitCollisionWith(
options
):void
Emit a collision event with a given class or object.
Parameters
• options
The options for the collision event.
• options.class?: any
The class to emit the collision event with.
• options.component?: FComponent
The component to emit the collision event with.
Returns
void
Examples
const player = new Player()
const enemy = new Enemy()
player.emitCollisionWith({
class: Enemy
})
const player = new Player()
const enemy = new Enemy()
player.emitCollisionWith({
object: enemy
})
Inherited from
Defined in
core/dist/index.d.ts:499
emitOnLoaded()
emitOnLoaded():
void
Emit the onLoaded callbacks.
Returns
void
Inherited from
Defined in
core/dist/index.d.ts:443
frame()
frame(
_delta
):void
Update the component. Should be called every frame. The purpose of this method is to render the component, its mesh/sprite, and its properties.
Parameters
• _delta: number
Returns
void
Overrides
Defined in
2d/src/cameras/FAttachedCamera.ts:24
onCollisionWith()
onCollisionWith(
classOrObject
,callback
): () =>void
Add a callback to be called when a collision occurs.
Parameters
• classOrObject: any
The class or object to observe for collisions. Should inherit from FComponent.
• callback
The callback to add to the collision event.
Returns
Function
A function to remove the callback.
Returns
void
Examples
const player = new Player()
const enemy = new Enemy()
player.onCollisionWith(Enemy, ({ component }) => {
console.log('Player collided with an Enemy!')
console.log('The enemy is:', component)
})
const player = new Player()
const enemy = new Enemy()
player.onCollisionWith(enemy, () => {
console.log('Player collided with the enemy!')
})
const player = new Player()
const enemy = new Enemy()
const removeThisCallback = player.onCollisionWith(enemy, () => {
console.log('Player collided with the enemy!')
})
// To remove the callback, call the function returned by onCollisionWith
removeThisCallback()
#### Inherited from
[`FCamera`](FCamera.md).[`onCollisionWith`](FCamera.md#oncollisionwith)
#### Defined in
core/dist/index.d.ts:476
***
### onFrame()
> **onFrame**(`callback`): `void`
Add a callback to be called every frame.
#### Parameters
• **callback**
The callback function.
#### Returns
`void`
#### Inherited from
[`FCamera`](FCamera.md).[`onFrame`](FCamera.md#onframe)
#### Defined in
core/dist/index.d.ts:434
***
### onLoaded()
> **onLoaded**(`callback`): `void`
Add a callback to be called when the component is loaded (could be a texture, a 3D model, etc).
#### Parameters
• **callback**
The callback function.
#### Returns
`void`
#### Inherited from
[`FCamera`](FCamera.md).[`onLoaded`](FCamera.md#onloaded)
#### Defined in
core/dist/index.d.ts:439
***
### removeController()
> **removeController**(`controller`): `void`
Remove a controller from the component.
#### Parameters
• **controller**: `FController`
The controller to remove.
#### Returns
`void`
#### Inherited from
[`FCamera`](FCamera.md).[`removeController`](FCamera.md#removecontroller)
#### Defined in
core/dist/index.d.ts:423
***
### setZoom()
> **setZoom**(`zoom`): `void`
#### Parameters
• **zoom**: `number`
#### Returns
`void`
#### Inherited from
[`FCamera`](FCamera.md).[`setZoom`](FCamera.md#setzoom)
#### Defined in
[2d/src/cameras/FCamera.ts:51](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/cameras/FCamera.ts#L51)
## Properties
### \_\_CALLBACKS\_ON\_COLLISION\_\_
> **\_\_CALLBACKS\_ON\_COLLISION\_\_**: `object`
Callbacks for when a collision occurs with a given class or object.
It is a dictionary where the key is the class name or object id and the value is an array of callbacks.
#### Index Signature
\[`key`: `string`\]: (`data`) => `void`[]
#### Inherited from
[`FCamera`](FCamera.md).[`__CALLBACKS_ON_COLLISION__`](FCamera.md#__callbacks_on_collision__)
#### Defined in
core/dist/index.d.ts:402
***
### \_\_CALLBACKS\_ON\_FRAME\_\_
> **\_\_CALLBACKS\_ON\_FRAME\_\_**: () => `void`[]
Callbacks for when a frame is rendered.
#### Inherited from
[`FCamera`](FCamera.md).[`__CALLBACKS_ON_FRAME__`](FCamera.md#__callbacks_on_frame__)
#### Defined in
core/dist/index.d.ts:393
***
### \_\_CALLBACKS\_ON\_LOADED\_\_
> **\_\_CALLBACKS\_ON\_LOADED\_\_**: () => `void`[]
Callbacks for when the component is loaded (could be a texture, a 3D model, etc).
#### Inherited from
[`FCamera`](FCamera.md).[`__CALLBACKS_ON_LOADED__`](FCamera.md#__callbacks_on_loaded__)
#### Defined in
core/dist/index.d.ts:397
***
### \_\_ID\_\_
> **\_\_ID\_\_**: `number`
Unique identifier for the component.
It is generated automatically.
#### Inherited from
[`FCamera`](FCamera.md).[`__ID__`](FCamera.md#__id__)
#### Defined in
core/dist/index.d.ts:389
***
### \_\_IS\_2D\_\_
> **\_\_IS\_2D\_\_**: `boolean` = `true`
Internal flags
#### Inherited from
[`FCamera`](FCamera.md).[`__IS_2D__`](FCamera.md#__is_2d__)
#### Defined in
[2d/src/cameras/FCamera.ts:19](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/cameras/FCamera.ts#L19)
***
### \_\_IS\_3D\_\_
> **\_\_IS\_3D\_\_**: `boolean`
Internal flags
#### Inherited from
[`FCamera`](FCamera.md).[`__IS_3D__`](FCamera.md#__is_3d__)
#### Defined in
core/dist/index.d.ts:383
***
### controllers
> **controllers**: `FController`[]
The controllers attached to the component.
#### Inherited from
[`FCamera`](FCamera.md).[`controllers`](FCamera.md#controllers)
#### Defined in
core/dist/index.d.ts:412
***
### scene
> **scene**: [`FScene`](FScene.md)
The scene the component is attached to.
#### Inherited from
[`FCamera`](FCamera.md).[`scene`](FCamera.md#scene)
#### Defined in
[2d/src/cameras/FCamera.ts:21](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/cameras/FCamera.ts#L21)
***
### target
> **target**: [`FComponent`](FComponent.md)
The target to follow.
#### Defined in
[2d/src/cameras/FAttachedCamera.ts:17](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/cameras/FAttachedCamera.ts#L17)
***
### transform
> **transform**: [`FTransform`](FTransform.md)
Transform of the camera.
It is used to store the position of the camera.
The scale and rotation of the transform are not used.
#### Inherited from
[`FCamera`](FCamera.md).[`transform`](FCamera.md#transform)
#### Defined in
[2d/src/cameras/FCamera.ts:28](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/cameras/FCamera.ts#L28)