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@fibbojs / 3d / FCharacterController

Class: abstract FCharacterController ​

An abstract pre-defined character controller.

Extends ​

Extended by ​

Constructors ​

new FCharacterController() ​

new FCharacterController(options): FCharacterController

Parameters ​

• options: FCharacterControllerOptions

Returns ​

FCharacterController

Overrides ​

FController.constructor

Defined in ​

3d/src/controllers/FCharacterController.ts:41

Methods ​

frame() ​

abstract frame(delta): void

Update the controller. Should be called every frame. The purpose of this method is to update the component transform based on the controller logic.

Parameters ​

• delta: number

The time since the last frame.

Returns ​

void

Inherited from ​

FController.frame

Defined in ​

core/dist/index.d.ts:32


getCorrectedRotation() ​

getCorrectedRotation(): Quaternion

Return the corrected rotation for the current frame. Uses the camera so the character nevers faces the camera.

Returns ​

Quaternion

Defined in ​

3d/src/controllers/FCharacterController.ts:125

Properties ​

__RUN_IN_PHYSIC_PIPELINE__ ​

__RUN_IN_PHYSIC_PIPELINE__: boolean

True if the controller should run in the physic pipeline.

Inherited from ​

FController.__RUN_IN_PHYSIC_PIPELINE__

Defined in ​

core/dist/index.d.ts:20


component ​

component: FComponent

The component attached to the controller. It is redefined here to get the correct type (with 3D properties).

Inherited from ​

FController.component

Defined in ​

3d/src/controllers/FController.ts:17


inputs ​

inputs: object

The inputs that will be used to move the character.

backward ​

backward: boolean

forward ​

forward: boolean

left ​

left: boolean

right: boolean

Defined in ​

3d/src/controllers/FCharacterController.ts:24


scene ​

scene: FScene

The scene where the character is.

Defined in ​

3d/src/controllers/FCharacterController.ts:39


speed ​

speed: number

The speed of the character.

Defined in ​

3d/src/controllers/FCharacterController.ts:34