@fibbojs / 3d / FCharacterController
Class: abstract
FCharacterController
An abstract pre-defined character controller.
Extends
Extended by
Constructors
new FCharacterController()
new FCharacterController(
scene
,options
):FCharacterController
Parameters
• scene: FScene
• options: FCharacterControllerOptions
Returns
Overrides
Defined in
3d/src/controllers/FCharacterController.ts:42
Methods
frame()
abstract
frame(delta
):void
Update the controller. Should be called every frame. The purpose of this method is to update the component transform based on the controller logic.
Parameters
• delta: number
The time since the last frame.
Returns
void
Inherited from
Defined in
core/dist/index.d.ts:26
getCorrectedRotation()
getCorrectedRotation():
Quaternion
Return the corrected rotation for the current frame. Uses the camera so the character nevers faces the camera.
Returns
Quaternion
Defined in
3d/src/controllers/FCharacterController.ts:122
Properties
component
component:
FComponent
The component attached to the controller. It is redefined here to get the correct type (with 3D properties).
Inherited from
Defined in
3d/src/controllers/FController.ts:17
inputs
inputs:
object
The inputs that will be used to move the character.
backward
backward:
boolean
forward
forward:
boolean
left
left:
boolean
right
right:
boolean
Defined in
3d/src/controllers/FCharacterController.ts:25
scene
scene:
FScene
The scene where the character is.
Defined in
3d/src/controllers/FCharacterController.ts:40
speed
speed:
number
The speed of the character.