Class: abstract
FCamera
The base class for 3d cameras in Fibbo.
Extends
FCamera
Extended by
Accessors
zoom
get
zoom():number
set
zoom(zoom
):void
Parameters
• zoom: number
Returns
number
Defined in
Constructors
new FCamera()
new FCamera(
options
?):FCamera
Parameters
• options?: FCameraOptions
Returns
Overrides
FCameraCore.constructor
Defined in
Methods
__UPDATE_POSITION__()
__UPDATE_POSITION__():
void
Update the position of the camera according to the transform. This method should be called after updating the transform properties.
Returns
void
Defined in
__UPDATE_ROTATION__()
__UPDATE_ROTATION__():
void
Update the rotation of the camera according to the transform. This method should be called after updating the transform properties.
Returns
void
Defined in
__UPDATE_SCALE__()
__UPDATE_SCALE__():
void
Update the scale of the camera according to the transform. This method should be called after updating the transform properties. This method does not make sense for cameras, but it is implemented for consistency.
Returns
void
Defined in
addController()
addController(
controller
):void
Add a controller to the component.
Parameters
• controller: FController
The controller to add.
Returns
void
Inherited from
FCameraCore.addController
Defined in
core/dist/index.d.ts:418
emitCollisionWith()
emitCollisionWith(
options
):void
Emit a collision event with a given class or object.
Parameters
• options
The options for the collision event.
• options.class?: any
The class to emit the collision event with.
• options.component?: FComponent
The component to emit the collision event with.
Returns
void
Examples
const player = new Player()
const enemy = new Enemy()
player.emitCollisionWith({
class: Enemy
})
const player = new Player()
const enemy = new Enemy()
player.emitCollisionWith({
object: enemy
})
Inherited from
FCameraCore.emitCollisionWith
Defined in
core/dist/index.d.ts:499
emitOnLoaded()
emitOnLoaded():
void
Emit the onLoaded callbacks.
Returns
void
Inherited from
FCameraCore.emitOnLoaded
Defined in
core/dist/index.d.ts:443
frame()
frame(
delta
):void
Update the component. Should be called every frame. The purpose of this method is to render the component, its mesh/sprite, and its properties.
Parameters
• delta: number
The time since the last frame.
Returns
void
Inherited from
FCameraCore.frame
Defined in
core/dist/index.d.ts:429
getCameraDirection()
getCameraDirection():
Vector3
Get the direction of the camera. This method is useful to get the direction of the camera to apply forces in the direction of the camera.
Returns
Vector3
The direction of the camera. It is a normalized vector.
Defined in
lookAt()
lookAt(
target
):void
Make the camera look at a target.
Parameters
• target: FVector3
The target to look at.
Returns
void
Defined in
onCollisionWith()
onCollisionWith(
classOrObject
,callback
): () =>void
Add a callback to be called when a collision occurs.
Parameters
• classOrObject: any
The class or object to observe for collisions. Should inherit from FComponent.
• callback
The callback to add to the collision event.
Returns
Function
A function to remove the callback.
Returns
void
Examples
const player = new Player()
const enemy = new Enemy()
player.onCollisionWith(Enemy, ({ component }) => {
console.log('Player collided with an Enemy!')
console.log('The enemy is:', component)
})
const player = new Player()
const enemy = new Enemy()
player.onCollisionWith(enemy, () => {
console.log('Player collided with the enemy!')
})
const player = new Player()
const enemy = new Enemy()
const removeThisCallback = player.onCollisionWith(enemy, () => {
console.log('Player collided with the enemy!')
})
// To remove the callback, call the function returned by onCollisionWith
removeThisCallback()
#### Inherited from
`FCameraCore.onCollisionWith`
#### Defined in
core/dist/index.d.ts:476
***
### onFrame()
> **onFrame**(`callback`): `void`
Add a callback to be called every frame.
#### Parameters
• **callback**
The callback function.
#### Returns
`void`
#### Inherited from
`FCameraCore.onFrame`
#### Defined in
core/dist/index.d.ts:434
***
### onLoaded()
> **onLoaded**(`callback`): `void`
Add a callback to be called when the component is loaded (could be a texture, a 3D model, etc).
#### Parameters
• **callback**
The callback function.
#### Returns
`void`
#### Inherited from
`FCameraCore.onLoaded`
#### Defined in
core/dist/index.d.ts:439
***
### removeController()
> **removeController**(`controller`): `void`
Remove a controller from the component.
#### Parameters
• **controller**: `FController`
The controller to remove.
#### Returns
`void`
#### Inherited from
`FCameraCore.removeController`
#### Defined in
core/dist/index.d.ts:423
## Properties
### \_\_CALLBACKS\_ON\_COLLISION\_\_
> **\_\_CALLBACKS\_ON\_COLLISION\_\_**: `object`
Callbacks for when a collision occurs with a given class or object.
It is a dictionary where the key is the class name or object id and the value is an array of callbacks.
#### Index Signature
\[`key`: `string`\]: (`data`) => `void`[]
#### Inherited from
`FCameraCore.__CALLBACKS_ON_COLLISION__`
#### Defined in
core/dist/index.d.ts:402
***
### \_\_CALLBACKS\_ON\_FRAME\_\_
> **\_\_CALLBACKS\_ON\_FRAME\_\_**: () => `void`[]
Callbacks for when a frame is rendered.
#### Inherited from
`FCameraCore.__CALLBACKS_ON_FRAME__`
#### Defined in
core/dist/index.d.ts:393
***
### \_\_CALLBACKS\_ON\_LOADED\_\_
> **\_\_CALLBACKS\_ON\_LOADED\_\_**: () => `void`[]
Callbacks for when the component is loaded (could be a texture, a 3D model, etc).
#### Inherited from
`FCameraCore.__CALLBACKS_ON_LOADED__`
#### Defined in
core/dist/index.d.ts:397
***
### \_\_CAMERA\_\_
> **\_\_CAMERA\_\_**: `PerspectiveCamera`
Three.js camera object.
#### Defined in
[3d/src/cameras/FCamera.ts:28](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/3d/src/cameras/FCamera.ts#L28)
***
### \_\_ID\_\_
> **\_\_ID\_\_**: `number`
Unique identifier for the component.
It is generated automatically.
#### Inherited from
`FCameraCore.__ID__`
#### Defined in
core/dist/index.d.ts:389
***
### \_\_IS\_2D\_\_
> **\_\_IS\_2D\_\_**: `boolean` = `false`
#### Overrides
`FCameraCore.__IS_2D__`
#### Defined in
[3d/src/cameras/FCamera.ts:23](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/3d/src/cameras/FCamera.ts#L23)
***
### \_\_IS\_3D\_\_
> **\_\_IS\_3D\_\_**: `boolean` = `true`
Internal flags
#### Overrides
`FCameraCore.__IS_3D__`
#### Defined in
[3d/src/cameras/FCamera.ts:22](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/3d/src/cameras/FCamera.ts#L22)
***
### controllers
> **controllers**: `FController`[]
The controllers attached to the component.
#### Inherited from
`FCameraCore.controllers`
#### Defined in
core/dist/index.d.ts:412
***
### scene
> **scene**: `FScene`
The scene the component is attached to.
#### Inherited from
`FCameraCore.scene`
#### Defined in
core/dist/index.d.ts:408
***
### transform
> **transform**: [`FTransform`](FTransform.md)
Transform of the camera.
#### Defined in
[3d/src/cameras/FCamera.ts:33](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/3d/src/cameras/FCamera.ts#L33)