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@fibbojs / 2d / FCamera

Class: abstract FCamera

The base class for 2D cameras in Fibbo.

Extends

  • FCamera

Extended by

Constructors

new FCamera()

new FCamera(scene, options?): FCamera

Create a new 2D camera.

Parameters

scene: FScene

The scene the camera is in.

options?: FCameraOptions

The options for the camera.

Returns

FCamera

Overrides

FCameraCore.constructor

Defined in

2d/src/cameras/FCamera.ts:34

Methods

__ON_CAMERA_ADDED_TO_SCENE_PLEASE_DO_NOT_CALL_THIS_BY_HAND__()

abstract __ON_CAMERA_ADDED_TO_SCENE_PLEASE_DO_NOT_CALL_THIS_BY_HAND__(): void

Returns

void

Defined in

2d/src/cameras/FCamera.ts:55


emitCollisionWith()

emitCollisionWith(options): void

Emit a collision event with a given class or object.

Parameters

options

The options for the collision event.

options.class?: any

The class to emit the collision event with.

options.component?: FComponent

The component to emit the collision event with.

Returns

void

Examples

typescript
const player = new Player()
const enemy = new Enemy()
player.emitCollisionWith({
  class: Enemy
})
typescript
const player = new Player()
const enemy = new Enemy()
player.emitCollisionWith({
  object: enemy
})

Inherited from

FCameraCore.emitCollisionWith

Defined in

core/dist/index.d.ts:116


onCollisionWith()

onCollisionWith(classOrObject, callback): () => void

Add a callback to be called when a collision occurs.

Parameters

classOrObject: any

The class or object to add the callback to.

callback

The callback to add.

Returns

Function

A function to remove the callback.

Returns

void

Examples

typescript
const player = new Player()
const enemy = new Enemy()
player.onCollisionWith(Enemy, () => {
  console.log('Player collided with an Enemy!')
})
typescript
const player = new Player()
const enemy = new Enemy()
player.onCollisionWith(enemy, () => {
  console.log('Player collided with the enemy!')
})

Inherited from

FCameraCore.onCollisionWith

Defined in

core/dist/index.d.ts:93


onFrame()

abstract onFrame(_delta): void

Update the component. Should be called every frame. The purpose of onFrame on FComponent is really to render the component, its mesh/sprite and its properties. Any changes on its transform should be done on the controller, not here.

Parameters

_delta: number

Returns

void

Overrides

FCameraCore.onFrame

Defined in

2d/src/cameras/FCamera.ts:53


setZoom()

setZoom(zoom): void

Set the zoom of the camera.

Parameters

zoom: number

Returns

void

Overrides

FCameraCore.setZoom

Defined in

2d/src/cameras/FCamera.ts:57

Properties

__CALLBACKS_ON_COLLISION__

__CALLBACKS_ON_COLLISION__: object

Callbacks for when a collision occurs with a given class or object. It is a dictionary where the key is the class name or object id and the value is an array of callbacks.

Index Signature

[key: string]: (data) => void[]

Inherited from

FCameraCore.__CALLBACKS_ON_COLLISION__

Defined in

core/dist/index.d.ts:56


__ID__

__ID__: number

Unique identifier for the component. It is generated automatically.

Inherited from

FCameraCore.__ID__

Defined in

core/dist/index.d.ts:51


__IS_2D__

__IS_2D__: boolean = true

Internal flags

Overrides

FCameraCore.__IS_2D__

Defined in

2d/src/cameras/FCamera.ts:16


__IS_3D__

__IS_3D__: boolean

Internal flags

Inherited from

FCameraCore.__IS_3D__

Defined in

core/dist/index.d.ts:45


controller?

optional controller: FController

The controller attached to the component.

Inherited from

FCameraCore.controller

Defined in

core/dist/index.d.ts:62


position

position: object

Position of the camera.

x

x: number

y

y: number

Defined in

2d/src/cameras/FCamera.ts:27


scene

scene: FScene

The scene the camera is in.

Defined in

2d/src/cameras/FCamera.ts:21