@fibbojs / 2d / FCharacterController
Class: abstract
FCharacterController
An abstract pre-defined character controller.
Extends
Extended by
Constructors
new FCharacterController()
new FCharacterController(
scene
,options
):FCharacterController
Parameters
• scene: FScene
• options: FCharacterControllerOptions
Returns
Overrides
Defined in
2d/src/controllers/FCharacterController.ts:38
Methods
frame()
abstract
frame(delta
):void
Update the controller. Should be called every frame. The purpose of this method is to update the component transform based on the controller logic.
Parameters
• delta: number
The time since the last frame.
Returns
void
Inherited from
Defined in
core/dist/index.d.ts:26
Properties
component
component:
FComponent
The component attached to the controller. It is redefined here to get the correct type (with 2D properties).
Inherited from
Defined in
2d/src/controllers/FController.ts:17
inputs
inputs:
object
The inputs that will be used to move the character.
down
down:
boolean
left
left:
boolean
right
right:
boolean
up
up:
boolean
Defined in
2d/src/controllers/FCharacterController.ts:21
scene
scene:
FScene
The scene where the character is.
Defined in
2d/src/controllers/FCharacterController.ts:36
speed
speed:
number
The speed of the character.