Skip to content

@fibbojs / 2d / FRigidBodyOptions

Interface: FRigidBodyOptions

Properties

enabledTranslations?

optional enabledTranslations: object

enableX

enableX: boolean

enableY

enableY: boolean

Defined in

2d/src/core/FRigidBody.ts:25


lockRotations?

optional lockRotations: boolean

Defined in

2d/src/core/FRigidBody.ts:24


lockTranslations?

optional lockTranslations: boolean

Defined in

2d/src/core/FRigidBody.ts:23


position?

optional position: FVector2

Defined in

2d/src/core/FRigidBody.ts:12


positionOffset?

optional positionOffset: FVector2

Defined in

2d/src/core/FRigidBody.ts:16


rigidBodyType?

optional rigidBodyType: FRigidBodyType

Defined in

2d/src/core/FRigidBody.ts:21


rotation?

optional rotation: number

Defined in

2d/src/core/FRigidBody.ts:13


rotationDegree?

optional rotationDegree: number

Defined in

2d/src/core/FRigidBody.ts:14


rotationDegreeOffset?

optional rotationDegreeOffset: number

Defined in

2d/src/core/FRigidBody.ts:18


rotationOffset?

optional rotationOffset: number

Defined in

2d/src/core/FRigidBody.ts:17


scale?

optional scale: FVector2

Defined in

2d/src/core/FRigidBody.ts:15


scaleOffset?

optional scaleOffset: FVector2

Defined in

2d/src/core/FRigidBody.ts:19


scene?

optional scene: FScene

Defined in

2d/src/core/FRigidBody.ts:11


sensor?

optional sensor: boolean

Defined in

2d/src/core/FRigidBody.ts:22


shape?

optional shape: FShapes

Defined in

2d/src/core/FRigidBody.ts:20