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@fibbojs / 3d / FCharacterControllerKV

Class: FCharacterControllerKV ​

A pre-defined character controller based on a Kinematic Velocity RigidBody.

Example ​

ts
import { FCapsule, FCharacterControllerKV } from '@fibbojs/3d'

const capsule = new FCapsule()
capsule.addController(new FCharacterControllerKV())

Extends ​

Constructors ​

new FCharacterControllerKV() ​

new FCharacterControllerKV(options): FCharacterControllerKV

Parameters ​

• options: FCharacterControllerOptions

Returns ​

FCharacterControllerKV

Overrides ​

FCharacterControllerK.constructor

Defined in ​

3d/src/controllers/FCharacterControllerKV.ts:18

Methods ​

frame() ​

frame(delta): void

Update the controller. Should be called every frame. The purpose of this method is to update the component transform based on the controller logic.

Parameters ​

• delta: number

The time since the last frame.

Returns ​

void

Overrides ​

FCharacterControllerK.frame

Defined in ​

3d/src/controllers/FCharacterControllerKV.ts:29


getCorrectedMovements() ​

getCorrectedMovements(delta): FVector3

Return the corrected movements for the current frame.

Parameters ​

• delta: number

Returns ​

FVector3

Inherited from ​

FCharacterControllerK.getCorrectedMovements

Defined in ​

3d/src/controllers/FCharacterControllerK.ts:66


getCorrectedRotation() ​

getCorrectedRotation(): Quaternion

Return the corrected rotation for the current frame. Uses the camera so the character nevers faces the camera.

Returns ​

Quaternion

Inherited from ​

FCharacterControllerK.getCorrectedRotation

Defined in ​

3d/src/controllers/FCharacterController.ts:125

Properties ​

__LAST_IS_GROUNDED__ ​

__LAST_IS_GROUNDED__: boolean

Tells if the character was grounded in the last frame.

Inherited from ​

FCharacterControllerK.__LAST_IS_GROUNDED__

Defined in ​

3d/src/controllers/FCharacterControllerK.ts:30


__RUN_IN_PHYSIC_PIPELINE__ ​

__RUN_IN_PHYSIC_PIPELINE__: boolean

True if the controller should run in the physic pipeline.

Inherited from ​

FCharacterControllerK.__RUN_IN_PHYSIC_PIPELINE__

Defined in ​

core/dist/index.d.ts:20


characterController ​

characterController: KinematicCharacterController

The character controller that will be used to move the character.

Inherited from ​

FCharacterControllerK.characterController

Defined in ​

3d/src/controllers/FCharacterControllerK.ts:21


component ​

component: FComponent

The component attached to the controller. It is redefined here to get the correct type (with 3D properties).

Inherited from ​

FCharacterControllerK.component

Defined in ​

3d/src/controllers/FController.ts:17


inputs ​

inputs: object

The inputs that will be used to move the character.

backward ​

backward: boolean

forward ​

forward: boolean

left ​

left: boolean

right: boolean

Inherited from ​

FCharacterControllerK.inputs

Defined in ​

3d/src/controllers/FCharacterController.ts:24


isGrounded ​

isGrounded: boolean

Tells if the character is grounded.

Inherited from ​

FCharacterControllerK.isGrounded

Defined in ​

3d/src/controllers/FCharacterControllerK.ts:26


scene ​

scene: FScene

The scene where the character is.

Inherited from ​

FCharacterControllerK.scene

Defined in ​

3d/src/controllers/FCharacterController.ts:39


speed ​

speed: number

The speed of the character.

Inherited from ​

FCharacterControllerK.speed

Defined in ​

3d/src/controllers/FCharacterController.ts:34


yVelocity ​

yVelocity: number

The y velocity of the character. Used to apply gravity.

Inherited from ​

FCharacterControllerK.yVelocity

Defined in ​

3d/src/controllers/FCharacterControllerK.ts:16