@fibbojs / 3d / FCharacterControllerK
Class: abstract
FCharacterControllerK
An abstract pre-defined character controller based on Kinematic rigidbodies.
Extends
Extended by
Constructors
new FCharacterControllerK()
new FCharacterControllerK(
options
):FCharacterControllerK
Parameters
• options: FCharacterControllerOptions
Returns
Overrides
FCharacterController
.constructor
Defined in
3d/src/controllers/FCharacterControllerK.ts:32
Methods
frame()
abstract
frame(delta
):void
Update the controller. Should be called every frame. The purpose of this method is to update the component transform based on the controller logic.
Parameters
• delta: number
The time since the last frame.
Returns
void
Inherited from
Defined in
core/dist/index.d.ts:32
getCorrectedMovements()
getCorrectedMovements(
delta
):FVector3
Return the corrected movements for the current frame.
Parameters
• delta: number
Returns
FVector3
Defined in
3d/src/controllers/FCharacterControllerK.ts:66
getCorrectedRotation()
getCorrectedRotation():
Quaternion
Return the corrected rotation for the current frame. Uses the camera so the character nevers faces the camera.
Returns
Quaternion
Inherited from
FCharacterController
.getCorrectedRotation
Defined in
3d/src/controllers/FCharacterController.ts:125
Properties
__LAST_IS_GROUNDED__
__LAST_IS_GROUNDED__:
boolean
Tells if the character was grounded in the last frame.
Defined in
3d/src/controllers/FCharacterControllerK.ts:30
__RUN_IN_PHYSIC_PIPELINE__
__RUN_IN_PHYSIC_PIPELINE__:
boolean
True if the controller should run in the physic pipeline.
Inherited from
FCharacterController
.__RUN_IN_PHYSIC_PIPELINE__
Defined in
core/dist/index.d.ts:20
characterController
characterController:
KinematicCharacterController
The character controller that will be used to move the character.
Defined in
3d/src/controllers/FCharacterControllerK.ts:21
component
component:
FComponent
The component attached to the controller. It is redefined here to get the correct type (with 3D properties).
Inherited from
FCharacterController
.component
Defined in
3d/src/controllers/FController.ts:17
inputs
inputs:
object
The inputs that will be used to move the character.
backward
backward:
boolean
forward
forward:
boolean
left
left:
boolean
right
right:
boolean
Inherited from
Defined in
3d/src/controllers/FCharacterController.ts:24
isGrounded
isGrounded:
boolean
Tells if the character is grounded.
Defined in
3d/src/controllers/FCharacterControllerK.ts:26
scene
scene:
FScene
The scene where the character is.
Inherited from
Defined in
3d/src/controllers/FCharacterController.ts:39
speed
speed:
number
The speed of the character.
Inherited from
Defined in
3d/src/controllers/FCharacterController.ts:34
yVelocity
yVelocity:
number
The y velocity of the character. Used to apply gravity.