@fibbojs / 3d / FRigidBodyOptions
Interface: FRigidBodyOptions
Properties
enabledRotations?
optionalenabledRotations:object
enableX
enableX:
boolean
enableY
enableY:
boolean
enableZ
enableZ:
boolean
Defined in
enabledTranslations?
optionalenabledTranslations:object
enableX
enableX:
boolean
enableY
enableY:
boolean
enableZ
enableZ:
boolean
Defined in
lockRotations?
optionallockRotations:boolean
Defined in
lockTranslations?
optionallockTranslations:boolean
Defined in
mesh?
optionalmesh:Mesh<BufferGeometry<NormalBufferAttributes>,Material|Material[],Object3DEventMap> |Group<Object3DEventMap>
Defined in
position?
optionalposition:FVector3
Defined in
positionOffset?
optionalpositionOffset:FVector3
Defined in
rigidBodyType?
optionalrigidBodyType:FRigidBodyType
Defined in
rotation?
optionalrotation:FVector3
Defined in
rotationDegree?
optionalrotationDegree:FVector3
Defined in
rotationDegreeOffset?
optionalrotationDegreeOffset:FVector3
Defined in
rotationOffset?
optionalrotationOffset:FVector3
Defined in
scale?
optionalscale:FVector3
Defined in
scaleOffset?
optionalscaleOffset:FVector3
Defined in
scene?
optionalscene:FScene
Defined in
sensor?
optionalsensor:boolean
Defined in
shape?
optionalshape:FShapes

