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@fibbojs / 3d / FRigidBodyOptions

Interface: FRigidBodyOptions ​

Properties ​

enabledRotations? ​

optional enabledRotations: object

enableX ​

enableX: boolean

enableY ​

enableY: boolean

enableZ ​

enableZ: boolean

Defined in ​

3d/src/core/FRigidBody.ts:33


enabledTranslations? ​

optional enabledTranslations: object

enableX ​

enableX: boolean

enableY ​

enableY: boolean

enableZ ​

enableZ: boolean

Defined in ​

3d/src/core/FRigidBody.ts:28


lockRotations? ​

optional lockRotations: boolean

Defined in ​

3d/src/core/FRigidBody.ts:27


lockTranslations? ​

optional lockTranslations: boolean

Defined in ​

3d/src/core/FRigidBody.ts:26


mesh? ​

optional mesh: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap> | Group<Object3DEventMap>

Defined in ​

3d/src/core/FRigidBody.ts:23


position? ​

optional position: FVector3

Defined in ​

3d/src/core/FRigidBody.ts:14


positionOffset? ​

optional positionOffset: FVector3

Defined in ​

3d/src/core/FRigidBody.ts:18


rigidBodyType? ​

optional rigidBodyType: FRigidBodyType

Defined in ​

3d/src/core/FRigidBody.ts:24


rotation? ​

optional rotation: FVector3

Defined in ​

3d/src/core/FRigidBody.ts:15


rotationDegree? ​

optional rotationDegree: FVector3

Defined in ​

3d/src/core/FRigidBody.ts:16


rotationDegreeOffset? ​

optional rotationDegreeOffset: FVector3

Defined in ​

3d/src/core/FRigidBody.ts:20


rotationOffset? ​

optional rotationOffset: FVector3

Defined in ​

3d/src/core/FRigidBody.ts:19


scale? ​

optional scale: FVector3

Defined in ​

3d/src/core/FRigidBody.ts:17


scaleOffset? ​

optional scaleOffset: FVector3

Defined in ​

3d/src/core/FRigidBody.ts:21


scene? ​

optional scene: FScene

Defined in ​

3d/src/core/FRigidBody.ts:13


sensor? ​

optional sensor: boolean

Defined in ​

3d/src/core/FRigidBody.ts:25


shape? ​

optional shape: FShapes

Defined in ​

3d/src/core/FRigidBody.ts:22