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@fibbojs / 3d / FRigidBodyOptions

Interface: FRigidBodyOptions

Properties

enabledRotations?

optional enabledRotations: object

enableX

enableX: boolean

enableY

enableY: boolean

enableZ

enableZ: boolean

Defined in

3d/src/core/FRigidBody.ts:33


enabledTranslations?

optional enabledTranslations: object

enableX

enableX: boolean

enableY

enableY: boolean

enableZ

enableZ: boolean

Defined in

3d/src/core/FRigidBody.ts:28


lockRotations?

optional lockRotations: boolean

Defined in

3d/src/core/FRigidBody.ts:27


lockTranslations?

optional lockTranslations: boolean

Defined in

3d/src/core/FRigidBody.ts:26


mesh?

optional mesh: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap> | Group<Object3DEventMap>

Defined in

3d/src/core/FRigidBody.ts:23


position?

optional position: FVector3

Defined in

3d/src/core/FRigidBody.ts:14


positionOffset?

optional positionOffset: FVector3

Defined in

3d/src/core/FRigidBody.ts:18


rigidBodyType?

optional rigidBodyType: FRigidBodyType

Defined in

3d/src/core/FRigidBody.ts:24


rotation?

optional rotation: FVector3

Defined in

3d/src/core/FRigidBody.ts:15


rotationDegree?

optional rotationDegree: FVector3

Defined in

3d/src/core/FRigidBody.ts:16


rotationDegreeOffset?

optional rotationDegreeOffset: FVector3

Defined in

3d/src/core/FRigidBody.ts:20


rotationOffset?

optional rotationOffset: FVector3

Defined in

3d/src/core/FRigidBody.ts:19


scale?

optional scale: FVector3

Defined in

3d/src/core/FRigidBody.ts:17


scaleOffset?

optional scaleOffset: FVector3

Defined in

3d/src/core/FRigidBody.ts:21


scene?

optional scene: FScene

Defined in

3d/src/core/FRigidBody.ts:13


sensor?

optional sensor: boolean

Defined in

3d/src/core/FRigidBody.ts:25


shape?

optional shape: FShapes

Defined in

3d/src/core/FRigidBody.ts:22