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@fibbojs / 3d / FRigidBody

Class: FRigidBody ​

A 3d rigidBody that can be attached to a component.

Example ​

ts
import { FRigidBody } from '@fibbojs/3d'

const rigidBody = new FRigidBody({
  position: { x: 0, y: 0, z: 0 },
  scale: { x: 1, y: 1, z: 1 },
  rotation: { x: 0, y: 0, z: 0 },
  shape: FShapes.CUBOID
})

Extended by ​

Accessors ​

component ​

get component(): FComponent

set component(component): void

Parameters ​

• component: FComponent

Returns ​

FComponent

Defined in ​

3d/src/core/FRigidBody.ts:372

Constructors ​

new FRigidBody() ​

new FRigidBody(options?): FRigidBody

Creates a rigidBody for the given component.

Parameters ​

• options?: FRigidBodyOptions

The options for the rigidBody.

Returns ​

FRigidBody

Defined in ​

3d/src/core/FRigidBody.ts:102

Methods ​

__SET_POSITION__() ​

__SET_POSITION__(position): void

Set the position of the rigidBody.

Parameters ​

• position: FVector3

The new position of the rigidBody.

Returns ​

void

Defined in ​

3d/src/core/FRigidBody.ts:334


__SET_ROTATION__() ​

__SET_ROTATION__(rotation): void

Set the rotation of the rigidBody.

Parameters ​

• rotation: FVector3

The new rotation of the rigidBody.

Returns ​

void

Defined in ​

3d/src/core/FRigidBody.ts:344


__SET_SCALE__() ​

__SET_SCALE__(scale): void

Set the scale of the rigidBody.

Parameters ​

• scale: FVector3

The new scale of the rigidBody.

Returns ​

void

Defined in ​

3d/src/core/FRigidBody.ts:354


__UPDATE_POSITION__() ​

__UPDATE_POSITION__(initiator): void

Update the position of the rigidBody according to the transform. This method should be called after updating the transform properties.

Parameters ​

• initiator: boolean = false

By default (false), the rigidBody won't be considered as the initiator of the position update. This means the new position will be the position of the attached component, plus the offset. Setting this to true will propagate the event to other objects (component, sensor,...).

Returns ​

void

Defined in ​

3d/src/core/FRigidBody.ts:247


__UPDATE_ROTATION__() ​

__UPDATE_ROTATION__(initiator): void

Update the rotation of the rigidBody according to the transform. This method should be called after updating the transform properties.

Parameters ​

• initiator: boolean = false

By default (false), the rigidBody won't be considered as the initiator of the rotation update. This means the new rotation will be the rotation of the attached component, plus the offset. Setting this to true will propagate the event to other objects (component, sensor,...).

Returns ​

void

Defined in ​

3d/src/core/FRigidBody.ts:277


__UPDATE_SCALE__() ​

__UPDATE_SCALE__(initiator): void

Update the scale of the rigidBody according to the transform. This method should be called after updating the transform properties.

Parameters ​

• initiator: boolean = false

By default (false), the rigidBody won't be considered as the initiator of the scale update. This means the new scale will be the scale of the attached component, plus the offset. Setting this to true will propagate the event to other objects (component, sensor,...).

Returns ​

void

Defined in ​

3d/src/core/FRigidBody.ts:307


frame() ​

frame(_delta): void

Parameters ​

• _delta: number

Returns ​

void

Defined in ​

3d/src/core/FRigidBody.ts:209


setAngvel() ​

setAngvel(velocity): void

Set the angular velocity of the rigidBody.

Parameters ​

• velocity: FVector3

The new angular velocity of the rigidBody.

Returns ​

void

Defined in ​

3d/src/core/FRigidBody.ts:236


setLinvel() ​

setLinvel(velocity): void

Set the linear velocity of the rigidBody.

Parameters ​

• velocity: FVector3

The new linear velocity of the rigidBody.

Returns ​

void

Defined in ​

3d/src/core/FRigidBody.ts:228

Properties ​

__COMPONENT__? ​

optional __COMPONENT__: FComponent

The component the rigidBody is attached to.

Defined in ​

3d/src/core/FRigidBody.ts:67


__RIGIDBODY__ ​

__RIGIDBODY__: RigidBody

RAPIER RigidBody

Defined in ​

3d/src/core/FRigidBody.ts:59


collider ​

collider: FCollider

Fibbo Collider

Defined in ​

3d/src/core/FRigidBody.ts:63


offset ​

offset: FTransform

The transform offset of the rigidBody.

Defined in ​

3d/src/core/FRigidBody.ts:75


transform ​

transform: FTransform

The transform of the rigidBody.

Defined in ​

3d/src/core/FRigidBody.ts:71