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@fibbojs / 3d / FCharacterControllerD

Class: FCharacterControllerD

A pre-defined character controller based on a Dynamic RigidBody.

Example

ts
import { FCapsule, FCharacterControllerD, FScene } from '@fibbojs/3d'

const scene = new FScene()

const capsule = new FCapsule(scene)
capsule.controller = new FCharacterControllerD(scene)
scene.addComponent(capsule)

Extends

Constructors

new FCharacterControllerD()

new FCharacterControllerD(scene, options): FCharacterControllerD

Parameters

scene: FScene

options: FCharacterControllerOptions

Returns

FCharacterControllerD

Overrides

FCharacterController.constructor

Defined in

3d/src/controllers/FCharacterControllerD.ts:23

Methods

getCorrectedRotation()

getCorrectedRotation(): Quaternion

Return the corrected rotation for the current frame. Uses the camera so the character nevers faces the camera.

Returns

Quaternion

Inherited from

FCharacterController.getCorrectedRotation

Defined in

3d/src/controllers/FCharacterController.ts:122


onFrame()

onFrame(_delta): void

Update the controller. Should be called every frame. The purpose of onFrame on FController is to update the component's transform in the desired way. Any rendering process should be done on the component, not here.

Parameters

_delta: number

Returns

void

Overrides

FCharacterController.onFrame

Defined in

3d/src/controllers/FCharacterControllerD.ts:39

Properties

component

component: FComponent

The component attached to the controller. It is redefined here to get the correct type (with 3D properties).

Inherited from

FCharacterController.component

Defined in

3d/src/controllers/FController.ts:17


inputs

inputs: object

The inputs that will be used to move the character.

backward

backward: boolean

forward

forward: boolean

left

left: boolean

right: boolean

Inherited from

FCharacterController.inputs

Defined in

3d/src/controllers/FCharacterController.ts:24


scene

scene: FScene

The scene where the character is.

Inherited from

FCharacterController.scene

Defined in

3d/src/controllers/FCharacterController.ts:39


speed

speed: number

The speed of the character.

Inherited from

FCharacterController.speed

Defined in

3d/src/controllers/FCharacterController.ts:34