Class: abstract
FComponent
The base class for all 2D components in Fibbo.
Extends
FComponent
Extended by
Constructors
new FComponent()
new FComponent(
options
?):FComponent
Parameters
• options?: FComponentOptions
The options for the component.
Returns
Overrides
FComponentCore.constructor
Defined in
Methods
__SET_POSITION__()
__SET_POSITION__(
position
):void
Parameters
• position: FVector2
Returns
void
Defined in
__SET_ROTATION__()
__SET_ROTATION__(
rotation
):void
Parameters
• rotation: number
Returns
void
Defined in
__SET_SCALE__()
__SET_SCALE__(
scale
):void
Parameters
• scale: FVector2
Returns
void
Defined in
__UPDATE_POSITION__()
__UPDATE_POSITION__(
initiator
):void
Update the position of the component according to the transform. This method should be called after updating the transform properties.
Parameters
• initiator: boolean
= false
By default (false), the component won't be considered as the initiator of the position update. Set this to true to propagate the position update to the rigidBody, collider and sensor.
Returns
void
Defined in
__UPDATE_ROTATION__()
__UPDATE_ROTATION__(
initiator
):void
Update the rotation of the component according to the transform. This method should be called after updating the transform properties.
Parameters
• initiator: boolean
= false
By default (false), the component won't be considered as the initiator of the rotation update. Set this to true to propagate the rotation update to the rigidBody, collider and sensor.
Returns
void
Defined in
__UPDATE_SCALE__()
__UPDATE_SCALE__(
initiator
):void
Update the scale of the component according to the transform. This method should be called after updating the transform properties.
Parameters
• initiator: boolean
= false
By default (false), the component won't be considered as the initiator of the scale update. Set this to true to propagate the scale update to the rigidBody, collider and sensor.
Returns
void
Defined in
addController()
addController(
controller
):void
Add a controller to the component.
Parameters
• controller: FController
The controller to add.
Returns
void
Inherited from
FComponentCore.addController
Defined in
core/dist/index.d.ts:418
emitCollisionWith()
emitCollisionWith(
options
):void
Emit a collision event with a given class or object.
Parameters
• options
The options for the collision event.
• options.class?: any
The class to emit the collision event with.
• options.component?: FComponent
The component to emit the collision event with.
Returns
void
Examples
const player = new Player()
const enemy = new Enemy()
player.emitCollisionWith({
class: Enemy
})
const player = new Player()
const enemy = new Enemy()
player.emitCollisionWith({
object: enemy
})
Inherited from
FComponentCore.emitCollisionWith
Defined in
core/dist/index.d.ts:499
emitOnLoaded()
emitOnLoaded():
void
Emit the onLoaded callbacks.
Returns
void
Inherited from
FComponentCore.emitOnLoaded
Defined in
core/dist/index.d.ts:443
frame()
frame(
delta
):void
Update the component. Should be called every frame. The purpose of this method is to render the component, its mesh/sprite, and its properties.
Parameters
• delta: number
The time since the last frame.
Returns
void
Overrides
FComponentCore.frame
Defined in
initCollider()
initCollider(
options
?):void
Parameters
• options?: FColliderOptions
Returns
void
Defined in
initRigidBody()
initRigidBody(
options
?):void
Parameters
• options?: FRigidBodyOptions
Returns
void
Defined in
initSensor()
initSensor(
options
?):void
Parameters
• options?: FRigidBodyOptions
Returns
void
Defined in
onCollisionWith()
onCollisionWith(
classOrObject
,callback
): () =>void
Add a callback to be called when a collision occurs.
Parameters
• classOrObject: any
The class or object to observe for collisions. Should inherit from FComponent.
• callback
The callback to add to the collision event.
Returns
Function
A function to remove the callback.
Returns
void
Examples
const player = new Player()
const enemy = new Enemy()
player.onCollisionWith(Enemy, ({ component }) => {
console.log('Player collided with an Enemy!')
console.log('The enemy is:', component)
})
const player = new Player()
const enemy = new Enemy()
player.onCollisionWith(enemy, () => {
console.log('Player collided with the enemy!')
})
const player = new Player()
const enemy = new Enemy()
const removeThisCallback = player.onCollisionWith(enemy, () => {
console.log('Player collided with the enemy!')
})
// To remove the callback, call the function returned by onCollisionWith
removeThisCallback()
#### Overrides
`FComponentCore.onCollisionWith`
#### Defined in
[2d/src/core/FComponent.ts:276](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/core/FComponent.ts#L276)
***
### onFrame()
> **onFrame**(`callback`): `void`
Add a callback to be called every frame.
#### Parameters
• **callback**
The callback function.
#### Returns
`void`
#### Inherited from
`FComponentCore.onFrame`
#### Defined in
core/dist/index.d.ts:434
***
### onLoaded()
> **onLoaded**(`callback`): `void`
Add a callback to be called when the component is loaded (could be a texture, a 3D model, etc).
#### Parameters
• **callback**
The callback function.
#### Returns
`void`
#### Inherited from
`FComponentCore.onLoaded`
#### Defined in
core/dist/index.d.ts:439
***
### removeController()
> **removeController**(`controller`): `void`
Remove a controller from the component.
#### Parameters
• **controller**: `FController`
The controller to remove.
#### Returns
`void`
#### Inherited from
`FComponentCore.removeController`
#### Defined in
core/dist/index.d.ts:423
***
### render()
> **render**(`delta`): `void`
#### Parameters
• **delta**: `number`
#### Returns
`void`
#### Defined in
[2d/src/core/FComponent.ts:106](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/core/FComponent.ts#L106)
## Properties
### \_\_CALLBACKS\_ON\_COLLISION\_\_
> **\_\_CALLBACKS\_ON\_COLLISION\_\_**: `object`
Callbacks for when a collision occurs with a given class or object.
It is a dictionary where the key is the class name or object id and the value is an array of callbacks.
#### Index Signature
\[`key`: `string`\]: (`data`) => `void`[]
#### Inherited from
`FComponentCore.__CALLBACKS_ON_COLLISION__`
#### Defined in
core/dist/index.d.ts:402
***
### \_\_CALLBACKS\_ON\_FRAME\_\_
> **\_\_CALLBACKS\_ON\_FRAME\_\_**: () => `void`[]
Callbacks for when a frame is rendered.
#### Inherited from
`FComponentCore.__CALLBACKS_ON_FRAME__`
#### Defined in
core/dist/index.d.ts:393
***
### \_\_CALLBACKS\_ON\_LOADED\_\_
> **\_\_CALLBACKS\_ON\_LOADED\_\_**: () => `void`[]
Callbacks for when the component is loaded (could be a texture, a 3D model, etc).
#### Inherited from
`FComponentCore.__CALLBACKS_ON_LOADED__`
#### Defined in
core/dist/index.d.ts:397
***
### \_\_CONTAINER\_\_
> **\_\_CONTAINER\_\_**: `Container`\<`ContainerChild`\>
PIXI container
#### Defined in
[2d/src/core/FComponent.ts:43](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/core/FComponent.ts#L43)
***
### \_\_ID\_\_
> **\_\_ID\_\_**: `number`
Unique identifier for the component.
It is generated automatically.
#### Inherited from
`FComponentCore.__ID__`
#### Defined in
core/dist/index.d.ts:389
***
### \_\_IS\_2D\_\_
> **\_\_IS\_2D\_\_**: `boolean` = `true`
Internal flags
#### Overrides
`FComponentCore.__IS_2D__`
#### Defined in
[2d/src/core/FComponent.ts:30](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/core/FComponent.ts#L30)
***
### \_\_IS\_3D\_\_
> **\_\_IS\_3D\_\_**: `boolean`
Internal flags
#### Inherited from
`FComponentCore.__IS_3D__`
#### Defined in
core/dist/index.d.ts:383
***
### collider
> **collider**: [`FCollider`](FCollider.md)
RAPIER Collider
#### Defined in
[2d/src/core/FComponent.ts:58](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/core/FComponent.ts#L58)
***
### controllers
> **controllers**: [`FController`](FController.md)[]
The controllers attached to the component.
#### Overrides
`FComponentCore.controllers`
#### Defined in
[2d/src/core/FComponent.ts:38](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/core/FComponent.ts#L38)
***
### rigidBody
> **rigidBody**: [`FRigidBody`](FRigidBody.md)
RAPIER RigidBody
#### Defined in
[2d/src/core/FComponent.ts:54](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/core/FComponent.ts#L54)
***
### scene
> **scene**: [`FScene`](FScene.md)
The scene the component is attached to.
#### Overrides
`FComponentCore.scene`
#### Defined in
[2d/src/core/FComponent.ts:34](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/core/FComponent.ts#L34)
***
### sensor
> **sensor**: [`FRigidBody`](FRigidBody.md)
Sensor (a collider that doesn't collide with other colliders, but still triggers events)
#### Defined in
[2d/src/core/FComponent.ts:62](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/core/FComponent.ts#L62)
***
### transform
> **transform**: [`FTransform`](FTransform.md)
Transforms
#### Defined in
[2d/src/core/FComponent.ts:48](https://github.com/fibbojs/fibbo/blob/65626b456ab47d7e61b23a8dd1be9f399238b0f1/packages/2d/src/core/FComponent.ts#L48)