Components
Components are the main building blocks of Fibbo. They are the objects that you can add to a scene, move around, rotate, and interact with.
What is a component ?
A component is a class that extends the FComponent
class. It represents an object in a scene, will be rendered, updated, and interacted with.
It is mainly composed of the following attributes :
transform
: The position, rotation, and scale of the component. It can be accessed and modified using getters and setters.collider
: (optional) The collider of the component, used for physics interactions.rigidBody
: (optional) The rigidBody of the component, used for physics interactions.sensor
: (optional) The sensor of the component, used for detecting and emitting collisions events.
And the following methods :
frame
: Called every frame by the Scene to update the component.onFrame
: A method that takes a callback to be called every frame.initCollider
: Initialize the collider of the component.initRigidBody
: Initialize the rigidBody of the component.initSensor
: Initialize the sensor of the component.
Creating a component
To create a component, you can just import it and create a new instance :
typescript
import { FRectangle } from '@fibbojs/2d'
new FRectangle(scene)
typescript
import { FCuboid } from '@fibbojs/3d'
new FCuboid(scene)
This will create a new component, that will automatically be added to the scene you passed as an argument.
Various options can be passed to the constructor :
typescript
import { FRectangle } from '@fibbojs/2d'
new FRectangle(scene, {
position: { x: 1, y: 2 },
rotation: 0,
rotationDegree: 0,
scale: { x: 2, y: 2 },
})
typescript
import { FCuboid } from '@fibbojs/3d'
new FCuboid(scene, {
position: { x: 1, y: 2, z: 3 },
rotation: { x: 0, y: 0, z: 0 },
rotationDegree: { x: 0, y: 0, z: 0 },
scale: { x: 2, y: 2, z: 2 },
})