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Sprites

Sprites are the most common way to display objects in a 2D game. They are essentially 2D images that can be moved, rotated, and scaled in the scene.

Creating a sprite

To create a sprite, you can use the FSprite class. Here is an example:

typescript
import { FSprite } from '@fibbojs/2d'

const sprite = new FSprite(scene, {
  texture: 'path/to/texture.png',
  position: { x: 0, y: 5 },
  scale: { x: 1, y: 1 },
})

This will create a sprite with the image located at path/to/texture.png at the position (0, 5).